@startuml
sprite $gamepad [48x48/16] {
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}


!define MATERIAL_GAMEPAD(_alias) ENTITY(rectangle,black,gamepad,_alias,MATERIAL GAMEPAD)
!define MATERIAL_GAMEPAD(_alias, _label) ENTITY(rectangle,black,gamepad,_label, _alias,MATERIAL GAMEPAD)
!define MATERIAL_GAMEPAD(_alias, _label, _shape) ENTITY(_shape,black,gamepad,_label, _alias,MATERIAL GAMEPAD)
!define MATERIAL_GAMEPAD(_alias, _label, _shape, _color) ENTITY(_shape,_color,gamepad,_label, _alias,MATERIAL GAMEPAD)
skinparam folderBackgroundColor<<MATERIAL GAMEPAD>> White
@enduml